![]() There are also some homework, learning, and the growth "troubles" of the Spring Festival routines. If stickman was the childhood memories of the 80s and 90s, then MOBA and "eating chicken" are the childhood memories of the 00s and 10s. More MemoriesThe big fiends in every age have their own childhood memories, and this so-called "childhood memories" has also changed over time and kept pace with the times. Now stickman is coming back with more funny stories. Stickman never made you disappoint whether his kung fu of cool fighting, or funny and nonsensical role in your childhood. In that age when the monitor was still a “big head” and download speed was about KB, the stickman was in flash game which must be one of your favorite characters. “We plan to use the Steam Community to get feedback directly from players, answer questions, receive suggestions, and also to update them on new additions in a direct manner, as soon as they go up.” How are you planning on involving the Community in your development process? The final price will reflect the amount of content added since the start of the Early Access process.” “We may raise the price when the game leaves Early Access. Will the game be priced differently during and after Early Access? “My team has completed 2 stages which includes 27 chapters in Early Access.” What is the current state of the Early Access version? Also we will optimize the game experience based on feedback from Early Access.” And we plan to made more chapters without major bugs in full version. How is the full version planned to differ from the Early Access version? We suppose to spend 6 months to 1 year on Early Access.” “Early Access will be dependent on the feedback and the suggestions we receive during this period and how quickly we are able to implemented them and add new contents. Players can expect that we will make adjustments and additions based directly on their feedback which will be used to add new content.”Īpproximately how long will this game be in Early Access? “Early Access will ensure that we have a complete understanding of our player's desires. ![]()
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